![]() ![]() The amount of cover makes it difficult for aerial heroes to thrive, but it isn't impossible. The industrial design gives way to tall platforms and side entrances that gives players plenty of ways to lose pursuers. Icebreaker Ship – The most interesting submap of Antarctic Peninsula gives players a look at the abandoned icebreaker that was involved in the failed rescue mission to save Mei's Ecopoint team. This way has plenty of cover and a sharp drop off, so be wary of heroes that can boop you off the map. Alternatively, Use the longer path that arcs around the buildings themselves to flank quietly. Additionally, a small ramp on the control point also provides some cover for retreating heroes. On one side, stairs lead to higher ground that connects both sides. The most direct path to the attacking side is one long, open sightline. From there, they race across a small clearing to make it past a small circle of buildings surrounding the control point. Labs – Attackers start in a wide building housing an abandoned hydroponics lab. The design of each of the submaps encourage and reward flanking/dive comps, so make sure you keep an eye on your backline supports! The absolute scale on each of Antarctic Peninsula's aurora-lit submaps makes you feel like the world of Overwatch is getting larger and larger. Have we mentioned that you can play with an adorable penguin colony? It's ice-covered landscape is dotted with research buildings and man-made tunnels filled with winding passages, tight corridors and cramped control points. Overwatch 2's version of a futuristic south pole holds plenty of secrets hinting at its soon-to-be-released story mode. Often dubbed as “2CP”, this game mode had both teams struggle for 2 control points as the clock counted down. Push's more lively format has effectively replaced “Assault”.Ĭomplaints about Assault's endless stalemates and ceaselessly boring stalls made Blizzard completely remove the game mode. The team with the most distance pusghed on their barrier wins. If the robot gets reclaimed, it will turn around and leave your barrier to push the enemy's. The robot remains neutral until one side takes control. Both teams compete for a friendly robot that pushes a barricade toward the other team's base. Push is a new game mode that came with the sequel's release. ![]() The Attackers must claim a control point before they get access to a payload they then escort to the enemy base. Hybrid maps combine Control and Escort game modes. ![]() In competitive mode, positions are switched after every round, and the winner is decided by who pushed their cart the farthest. Defenders may stop their enemy's progress by staying in close proximity with the payload. The game progressively gets more difficult as the Attackers approach their enemy's spawn point. Successfully getting the vehicle to a checkpoint increases the offensive team's timebank. The game ends if the payload makes it to the very last point, or when the Attackers are kept away from the vehicle and run out of time. Your team must wrest and maintain control of the point until you reach the 100% mark.Įscort lets Attackers side push the payload toward the Defenders' base on the other side of the map.
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